
Cybercrime is a growing problem among young people in the Netherlands. Most are unaware of the risks, consequences and punishability of their own online behaviour.
Framed is a mobile game that turns an ordinary school day into an exciting interactive cybercrime adventure. An interactive story in which players are challenged to ‘help’ a fictitious classmate. The players are confronted with their own online behaviour and possibly the serious consequences thereof. The subject thus becomes very personal and comes very close.